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3D-scupture - Bonedog head

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December 2015

I thought we could end the year with a last surprise. Hopefully it is a big one as well. ;P

Continue reading for thoughts and comments about the project.

:bulletgreen: General comments  :bulletgreen:   I’ve long wanted to try out 3D, digital 3D that is, just to find out exactly how difficult it is. And I was fortunate enough to find a good program suitable for beginners called Sculptris. This was back in mid-February 2015, by the way. And true to nature, after some playing around with the buttons and the controls, I needed a proper project to test my skills (not to mention my patience). So, what better subject than my constantly ongoing creature-design? I figured a head was complicated enough (and if things went well I’d have a nice reference model that could be used for future drawings.)

Already from the start I had a plan about making two versions of the same basic model. Most of the time I worked on a single file, making that one as good as possible. Then I made a copy of it so I could continue on one open-mouthed model and on one closed-mouth model. 

All in all I think about 4-5 months went into this project but there was a huge pause in the middle of it that stretched the project quite a bit. Things sped up again considerably by autumn 2015.

:bulletgreen: Thoughts about the result: :bulletgreen: It could have been a lot worse. It’s not exactly like the drawings but I never expected it to be anyway as the design always shifts a little. Also, certain details were difficult to accomplish and had to be somewhat simplified (like teeth and eye details for example). Not to mention the fact that I did it all with a mouse and shorthand commands on the keyboard. I suspect people with a proper tablet and pen have it slightly easier.

S
omewhere towards the end I tried adding a lot of details like I do on the pencil drawings, like the cracks in the headpiece and the bone scales on the neck but I just ended up multiplying the number of polygons to well over a million and a half. It made all the action slow and dragging so I had to take a step backwards and keep it a little simpler.

It was a conscious choice to upload just the basic sculpture. I have not yet managed to paint and texturize the sculpture to a satisfactory manner. That is still in the trial-and-error-stage. ;P

:bulletgreen: End comments :bulletgreen:

Though I already have a great respect for all those skilful 3D-artist out there, my respect grew a metre or two during this project. So many hours of trying to get my head around a three dimensional object, so much trial and error, so many hours of frustratingly pushing CTRL+Z,  and all that time spent reducing the number of excess polygons.  :faint:

It was a challenge in the true sense of the word so I think I’ll stick to 2D art from now on, thank you. :phew: 

:clap: Well done, if you read all the way down here! As a reward you get a cake --> :cake:

Image size
1446x7653px 2.53 MB
© 2015 - 2024 Loulin
Comments5
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DeepWoodian's avatar
Well, well. So here's the 3D practise project of yours we have discussed before. Like my own armored ship, this seem to have been the "eternity" project of yours. But you got the 3D model ready and as you started this 3D business practically from zero, I have to give you huge compliments. Well done!

From sculpting programs I myself have only used ZBrush, so I am not familiar with the Sculptris, and all in all I have used sculpting much less than "basic" 3D modeling. With humans (and other living creatures) sculpting is much more better tool but with armored ships you don't need so much round shapes. ;) And indeed it is more easier and faster with proper pen and tabled (after you learn to use those). But I too have to confess that I have done most of my sculptures with mouse. Ashamed 

3D projects, if you go for small details, have the bad habit to grow the polygon amounts to massive numbers. Therefore limiting the polygon number is one important learning field of professional 3D modelers. Even I try to take that to attention when making models but with my armored ship I went for the details from the beginning and thought that: "Screw the polygon count!" :XD:

I thought to ask if you had used some bones for moving the jaw but if I understood you right, you used a separate copy of the whole model for the open jaw version.